![]() ![]() Less resources with tighter maps gives little room for error. TD definitely has a much sharper learning curve than RA. Mentioned this in another thread but my 2 cents on this slightly 'controversial' subject, this will mirror alot of comments made already This has nothing to do with harder difficulty, its pure raping against player no matter how good you play. #Cnc generals replay player PatchNeed a huge huge fix patch on enemy ai difficulties (other mechanisms to make them intelligent and smart instead of spamm with huge HP advantages). #Cnc generals replay player modEven with a cheat mod I did use (I had constantlly like 30 tanks), it was to ♥♥♥♥♥♥♥ hard to destroy the enemy base, they just spamm units who dont die + rebuild everything, horrible. And if you manage to destroy it by the love and luck of god, ai just rebuild 2 of them, laughing at you.Īll in all, hard, difficulty = absolutely frustration and I guess later levels are not possible to win. If you destroy tiberium transporter (with unlimited HP), this is almost not possible, they send troops to defend which rape you, you cannot destroy it with INF <-no damage + enemy transporter is rolling over them no matter how often you press X or spread your troops: No damage, no chance. If you destroy enemy base parts, they just rebuild every defensive structure in a sec. Ai triggers attackings scripts every some minutes (while you did happy when you did defend your base with almost no units left, performing like a pro), they just start the next attack and you are just "COME ON: ♥♥♥♥ YOU GAME!" Ai are spamming units like hell which dont die. It took me 2 hours to win the mission still. There has been missions I did replay/load 50+ times to optimise gameplay/units/strategy, no chance.įun fact: Even with a cheat mod (unlimited tiberium) I was spamming (3 factories) + 12 helicopter platforms against enemy (I think misson 8x or so Idk a,b,c,d level). While the first 6 missions or so were possible, after it youre simply raped by tons of enemies with so much HP, even with sneaky tricks and tons of micro-management I did fail like hell not having any tiny chance. DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)? BuildDelay = average delay (minutes) between initiating construction ![]() RepairDelay = average delay (minutes) between initiating building repair ContentScan = Should the contents of a transport be considered when picking best target (def=no)? BuildSlowdown = Should the computer build slower than the player (def=no)? ROF = multiplier to Rate Of Fire for all weapons (def=1.0) Groundspeed = multiplier to speed for all ground units (def=1.0) Firepower = multiplier to firepower for all weapons (def=1.0) Cost = multiplier to cost for all units and buildings (def=1.0) Armor = multiplier to armor strength for all units and buildings (def=1.0) Airspeed = multiplier to speed for all air units (def=1.0) Thus the computer may be playing at 'difficult' level while the The computer and the player are handicapped by Game difficulty is controlled by these factors. PS i think original TibDawn use same system ![]()
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